![]() ![]() In addition, the creature ignores half cover when making a spell attack. While holding this item, a creature gains a + 1 bonus to spell attack rolls. The creature must have occupied that space at some point during the current turn. While wearing these boots, a creature can teleport up to 15 feet as a bonus action to an unoccupied space the creature can see. Item: A pair of boots (requires attunement) The wearer must have a hand free to use the tool. The wearer can add its Intelligence modifier to any ability checks it makes with the integrated tool. ![]() ![]() The armor can have only one tool integrated at a time. The tools remain integrated in the armor for 8 hours or until the wearer removes the tools as an action. Armor of Tools (UA)Īs an action, a creature wearing this infused armor can integrate into it artisan’s tools or thieves’ tools. The armor regains 1d4 expended charges daily at dawn. As a reaction when it would be knocked prone, the wearer can expend 1 charge to not be knocked prone. While wearing this armor, a creature can use its Intelligence modifier in place of its Strength modifier when making Strength checks and Strength saving throws. Obviously, this sort of thing is ultimately, "up to your DM!", but I was hoping for some advice on how to make a variant light repeating crossbow that is reasonably balanced in game terms before I bring it to the DM for an official ruling.Item: A suit of armor (requires attunement) This seems by far the most powerful of the options I've considere, but could perhaps be balanced by requiring both the Exotic Weapon Proficiency (Repeating Crossbow) feat and the Exotic Weapon Proficiency (Double Crossbow) feat mentioned in this D&D web supplement article. This would be functionally equivalent to a magazine-limited version of the "Splitting" special weapon ability. Another option is to draw from real-life light repeating crossbows and make the light repeating crossbows fire two bolts simultaneously (with magazine capacity changed to six, eight, or ten bolts). This gives the light repeating crossbow a limited ability to be dual-wielded, giving it an advantage over the light crossbow.ģ. A more aggressive variant would be to make the light repeating crossbow's non-magazine reload a free action which can be done with one hand instead of requiring two hands, on the argument that since all the shooter has to do is cock the crossbow, one hand and a belt hook or similar aid will suffice. This makes the difference between the light repeating crossbow and the heavy repeating crossbow exactly equivalent to the difference between the light crossbow and the heavy crossbow, although a light crossbow with rapid reload is still strictly better than a light repeating crossbow.Ģ. The most direct possibility would be to make the light repeating crossbow magazine reload a move action instead of a full-round action. I've thought of a couple of ways in which a light repeating crossbow could be made useful and was hoping for some feedback/comments as to how these would affect game balance:ġ. Indeed, the light repeating crossbow is strictly inferior to a light crossbow because a light crossbow user can take the "Rapid Reload (Crossbow)" feat or the Quick-Loading magic weapon property in place of the "Exotic Weapon Proficiency (Repeating Crossbow)" feat. Whereas the "regular" light crossbow fires more rapidly than the heavy crossbow in exchange for having a shorter range increment and one "step" less damage, the light repeating crossbow offers no functional benefits whatsoever over its heavy counterpart. As a newcomer to D&D / Pathfinder, I was surprised and dismayed to see that the light repeating crossbow appears to be statistically useless.
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